Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (2024)

1.

Build Introduction

Ever wanted to turn your character into a bomb? Now you can! Thisbuild pulses periodically with holy fire explosions, dealing a tremendous amount of damageto anything nearby. As you spin and hit enemies, you'll rain down fire in the form ofPaladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (1)Smite and Fire-converted Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (2)Tornado, ripping apart Resistances and burningenemies to a crisp.

Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (3)Strengths

  • Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (4)Fully automated. Just spin and things die.
  • Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (5)Low level Uniques, easy to acquire and start playing.
  • Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (6)Built in sustain through Spell Damage Leech.
  • Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (7)Highly mobile. Always moving with Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (8)Warpath, access to Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (9)Lunge.

Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (10)Weaknesses

  • Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (11)Absolutely requires Mana Regen and Mana cost reduction. Build is Mana hungry.
  • Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (12)While Uniques are easy to find, they require Legendary Potential to excel into Corruption.
  • Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (13)Forced to be within melee range to deal damage.

2.

Skill Selection

While it doesn't do much damage on its own, Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (14)Warpath is the vessel used toautomate many of the functions in this build. Hitting enemies with Warpath will proc twoimportant things; Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (15)Smite and Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (16)Flame Burst. Smite is generated off the Uniquesword, Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (17)Palarus's Sacred Light, while Flame Burst comes from a node within Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (18)Holy Aura.In order to add more burst damage, Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (19)Sigils Of Hope will be changed to be a damage spell usingPaladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (20)Divine Flare and automating the casts of Sigils through the Unique ring Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (21)Orian's Sun Seal.Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (22)Lunge is purely for mobility and the invicibility that comes with Unstoppable.

Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (23)

Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (24)

Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (25)

Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (26)

Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (27)

Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (28)

3.

Class and Skill Passive Trees

Class PassivesSkill Passives

SentinelForge GuardPaladin

WarpathHoly AuraSmiteSigils Of HopeLunge

Our base class is Sentinel, which fills the role of a knight inLast Epoch. Upon finishing Act 1in the campaign, your character will be offered an opportunity toselect an Advanced Mastery. Each base class has threepossible Masteries to choose from. For Sentinel, you can choose betweenPassive Trees for Paladin, Forge Guard, and Void Knight. Uponselecting a Mastery and placing 20 Passive Points into the Sentinel Tree,you'll then be able to place Passive Points into the Mastery Trees.

Paladin is the Advanced Class used for this build, and also where the majority ofour Passive Points will come from. The Paladin Tree willfocus around picking nodes that increase Fire Damage, provide increases in Strength, and give us access to Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (29)Divine Bolt,a Fire projectile used to apply Spreading Flames while mapping. Forge Guard is only specialized into to grab the smallStrength bonus and bonus to Attack Speed.

Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (30)

  • 8 points in Juggernaut: Strength base and Resistance gains.
  • 7 points in Fearless: Survivability with Vitality and Health Regen.
  • 5 points in Armour Clad: Reduces the damage you take from nearby enemies by 10%.
  • 5 points in Relentless: Small increase in damage, but also grants Stun Immunity if you've been stunned recently.
  • 1 point in Gladiator: Allows you to dual wield.
  • 5 points in Blademaster: Huge boost in Attack Speed for using a sword.

Our base class is Sentinel, which fills the role of a knight inLast Epoch. Upon finishing Act 1in the campaign, your character will be offered an opportunity toselect an Advanced Mastery. Each base class has threepossible Masteries to choose from. For Sentinel, you can choose betweenPassive Trees for Paladin, Forge Guard, and Void Knight. Uponselecting a Mastery and placing 20 Passive Points into the Sentinel Tree,you'll then be able to place Passive Points into the Mastery Trees.

Paladin is the Advanced Class used for this build, and also where the majority ofour Passive Points will come from. The Paladin Tree willfocus around picking nodes that increase Fire Damage, provide increases in Strength, and give us access to Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (31)Divine Bolt,a Fire projectile used to apply Spreading Flames while mapping. Forge Guard is only specialized into to grab the smallStrength bonus and bonus to Attack Speed.

3.2.

Forge Guard Passive Points

Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (32)

  • 5 points in Weapons Master: Strength base and a bonus to Attack Speed if using a sword.

Our base class is Sentinel, which fills the role of a knight inLast Epoch. Upon finishing Act 1in the campaign, your character will be offered an opportunity toselect an Advanced Mastery. Each base class has threepossible Masteries to choose from. For Sentinel, you can choose betweenPassive Trees for Paladin, Forge Guard, and Void Knight. Uponselecting a Mastery and placing 20 Passive Points into the Sentinel Tree,you'll then be able to place Passive Points into the Mastery Trees.

Paladin is the Advanced Class used for this build, and also where the majority ofour Passive Points will come from. The Paladin Tree willfocus around picking nodes that increase Fire Damage, provide increases in Strength, and give us access to Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (33)Divine Bolt,a Fire projectile used to apply Spreading Flames while mapping. Forge Guard is only specialized into to grab the smallStrength bonus and bonus to Attack Speed.

3.3.

Paladin Passive Points

Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (34)

  • 8 points in Defiance: Attunement and Elemental Resistance.
  • 8 points in Conviction: Increased Fire Damage and Fire Penetration.
  • 1 point in Divine Bolt: Melee attacks will now trigger Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (35)Divine Bolts, which apply On-Hit effects.
  • 5 points in Shared Divinity: You now cast more Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (36)Divine Bolts, but have a reduced chance of activating them.
  • 1 point in Phoenix Strike: Pathing node.
  • 8 points in Rahyeh's Strength: Strength base and increased Fire Damage if you hit with a melee attack recently.
  • 7 points in Holy Icon: Necrotic Resistance and Health.
  • 10 points in Dedication: Attunement and Mana Regen. The Mana Regen is extra important for this build.
  • 10 points in Prayer: Increased damage if you've healed yourself recently. This will remain active constantly due to Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (37)Smite.
  • 12 points in Reverence of Duality: Increased Health, Damage, and Mana.
  • 7 points in Light of Rahyeh: Increased Movement Speed and Fire Damage.

In this section, we will break down each skill and highlight the key passives we have selected to make the skill shine in the build.While some of these skills do allow for some variation to exist depending on your own custom choices, we recommend utilizing the skilltrees as presented until you have a strong understanding of the build itself.

3.4.

Warpath

Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (38)

Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (39)Warpath is the conduit for everything this build is capable of. It's the only melee attack in the build, but it attacksextremely fast, which is perfect for getting procs of Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (40)Smite, Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (41)Divine Bolt, and Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (42)Flame Burst. Of equal importanceis the fact channeling Warpath will bolster our character with a global 50 Spell Damage, 10% base Critical Hit Chance and 75% Fire Penetration.Keep in mind, Warpath is extremely Mana hungry. We solve this through specific nodes and the Weaver's Will Relic, but if you're levelingwith this build concept in mind be aware that Mana consumption needs to be your main priority.

3.4.1.

Order of Skill Points

  • 4 points in Unchained: Reduction in channel cost.
  • 1 point in Reckless Spin: Further Mana cost reduction, but chips off 30% of your Elemental Resistance.
  • 3 points in Quicksilver Wind: Normally Warpath is pretty slow. This fixes that.
  • 1 point in Gorebringer: Pathing node.
  • 1 point in Earthscorcher: Converts Warpath into a Fire Skill.
  • 5 points in Path of Heavens: +50 global Spell Damage.
  • 1 point in Iron Reach: 15% Increased Area for Warpath.
  • 2 points in Whirling Steel: Pathing node.
  • 5 points in Cyclone of War: This build uses a Sceptre and a Sword, meaning we gain, globally, 10% CriticalHit Chance and 75% Fire Penetration from this.

If you're missing the 2 Skill Points on your Body Armor, take points out of Quicksilver Wind. You will move slower,but it won't effect your damage potential.

In this section, we will break down each skill and highlight the key passives we have selected to make the skill shine in the build.While some of these skills do allow for some variation to exist depending on your own custom choices, we recommend utilizing the skilltrees as presented until you have a strong understanding of the build itself.

3.5.

Holy Aura

Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (43)

Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (44)Holy Aura is used for one main purpose, and that is to force Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (45)Flame Burst to proc off hits with Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (46)Warpath.This is why Attack Speed is so important. Each hit with a melee attack will place stacks on enemies, and when they reach 60 stacks, theenemy will explode in AoE Fire Damage. When playing in a party, all players can activate this, however Flame Burst will scale offthe stats of the player that activates it, so we do not want other people setting this off unless they're also scaling Fire Spell Damage.Activating Holy Aura will enable you to generate twice as many stacks until the effect ends.

3.5.1.

Order of Skill Points

  • 2 points in Rahyeh's Devotion: Pathing node.
  • 5 points in Burning Blows: Global Increased Fire Damage.
  • 1 point in Flame Burst: Allows stacks of Fiery Inquisition to build on targets hit by melee attacks.
  • 4 points in Improved Flame Burst: Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (47)Flame Burst now deals 200% more damage.
  • 2 points in Inner Flame: Melee hits now apply two extra stacks of Fiery Inquisition, and Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (48)Flame Burst has 50% increased area.
  • 2 points in Rahyeh's Fury: Provides global Fire Penetration.
  • 3 points in Fanaticism: Increased Attack Speed.
  • 2 points in Vital Boon: Additional Health Regen.

In this section, we will break down each skill and highlight the key passives we have selected to make the skill shine in the build.While some of these skills do allow for some variation to exist depending on your own custom choices, we recommend utilizing the skilltrees as presented until you have a strong understanding of the build itself.

Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (49)

Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (50)Smite hits like a truck and activates fairly often, using Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (51)Palarus's Sacred Light's effect to proc.You will need melee hits to activate Smite, Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (52)Divine Bolt will not set it off. Other than just dealing a ton ofdamage, Smite also increases our Attack Speed even further when it goes off for a short period of time.

3.6.1.

Order of Skill Points

  • 1 point in Holy Wave: Pathing node, but does help us receive healing if Smite hits are slightly further away when using Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (53)Lunge.
  • 3 points in Righteous Fury: Pathing node.
  • 4 points in Righteous Flurry: When Smite activates, you gain a 20% Attack Speed buff for 4 seconds.
  • 2 points in Blinding Flash: Adds a chance to Blind enemies, and Blinded enemies will take more damage from Smite.
  • 5 points in Sacrifice: Significantly increases the damage Smite deals, at the cost of our own Health.
  • 4 points in Atonement: Cuts the Health cost down from the previous node.
  • 2 points in Deep Impact: 50% Critical Hit Multiplier.

In this section, we will break down each skill and highlight the key passives we have selected to make the skill shine in the build.While some of these skills do allow for some variation to exist depending on your own custom choices, we recommend utilizing the skilltrees as presented until you have a strong understanding of the build itself.

3.7.

Sigils of Hope

Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (54)

Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (55)Sigils Of Hope is turned into an atomic bomb in this build. And even better, it's fully automated through using doublePaladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (56)Orian's Sun Seal rings and the node Renewed Hope. This will, at minimum, force Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (57)Divine Flare to go off onceevery 10 seconds without any input from the player. If the 40% node goes off, there's a chance for two of these to go off at onceannihilating all but the biggest of enemies near you. But wait, there's more! Divine Flare can cascade for a slightly higher Mana cost, evaporatingenemies in a chain away from you. The goal here is to kill the Mana cost as much as possible while still outputting massive amounts of damage.

3.7.1.

Order of Skill Points

  • 2 points in Iron Sigils: Pathing node. We only have a single Sigil, so this doesn't do much for us.
  • 1 point in Soliloquy: It's hard to rely on this node for any Resistances since it's a 50/50 on if we havea Sigil active or not due to the loop we create with the Unique rings. Consider this purely a pathing node, and the Resistances as a bonus.
  • 1 point in Divine Flare: This is what turns your Sigil into a bomb.
  • 6 points in Consecrating Flare: Divine Flare deals 300% more damage.
  • 2 points in Waves of Light: Divine Flare will now cascade up to two times for a higher Mana cost.
  • 2 points in Invigorate: Pathing node.
  • 5 points in Quiet Mind: 50% Mana Efficiency.
  • 1 point in Faith: If Sigil is active and you dip below 25% Health, the Sigil will be consumed to restore Health.
  • 4 points in Renewed Hope: There is now a 40% chance for a consumed Sigil to resummon on its own.
  • 1 point in Energized Flare: This is a bonus node, and requires max rolls on your rings to reach, but if able, it's a boost in base damagefor Divine Flare based on how long the Sigil has been active. Since Sigils pop after 10 seconds, this results in a bonus of 20 Spell Damage.Considering Divine Flare starts with a base of 25, this is pretty large.

In this section, we will break down each skill and highlight the key passives we have selected to make the skill shine in the build.While some of these skills do allow for some variation to exist depending on your own custom choices, we recommend utilizing the skilltrees as presented until you have a strong understanding of the build itself.

3.8.

Lunge

Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (58)

In order to add mobility to the build, Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (59)Lunge is taken. While spinning everywhere is how we buff ourselves and deliver damage,being able to move around maps quickly is equally important. The most useful thing Lunge does is make us invincible while dashing, specificallyfor things like Lagon's eye beam attack; you can dash through it without worrying about being disintegrated. However, as an engagement tool, Lunge willalso activate Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (60)Smite for us, usually killing lower Health mobs.

3.8.1.

Order of Skill Points

  • 5 points in Dawn Charge: You can allocate the full 5 points in this much later, the more important thing is gaining access tothe next nodes after this. This does provide significant healing though.
  • 4 points in Juggernaut Dash: Pathing node.
  • 1 point in Unstoppable: While dashing you are invincible.
  • 1 point in Blade Stream: This is used to activate Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (61)Divine Bolt as we move around, with the aim of applying Spreading Flamesto enemies immediately upon engaging.
  • 1 point in Warrior's Renewal: Pathing node, but does slightly reduce the cooldown on Lunge.
  • 2 points in Initiate's Onslaught: Pathing node.
  • 1 point in Cull the Weak: Pathing node.
  • 4 points in Holy Incursion: Activates up to 3 casts of Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (62)Smite upon usage of Lunge, based on distance traveled.
  • 2 points in Broadside: Extra girth for Lunge, helping to activate Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (63)Divine Bolt.

Image courtesy of Last Epoch Tools

4.

Build Mechanics and Playstyle

At it's core, the playstyle for this build is your basic Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (64)Warpath gameplay. You spin, enemies die. We've addedseveral automated effects to the build to bolster the AoE damage it can deal and also to make a build that's visually pleasing.While channeling Warpath and hitting enemies, your character will also be casting Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (65)Divine Bolt (Paladin Passive Tree),Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (66)Tornado (Unique Gloves, Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (67)Rule of the Simoon), Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (68)Flame Burst (Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (69)Holy Aura), and Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (70)Smite (Unique Sword, Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (71)Palarus's Sacred Light), all creatinga light show as enemies fall over. To top off the automation, Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (72)Divine Flare will be cast periodically, automated completely offour Unique Rings, Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (73)Orian's Sun Seal. This spell acts as an atomic bomb, obliterating nearby enemies. While the goal was to create a build with minimalinputs, if in need of immediate damage Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (74)Sigils Of Hope can be manually pressed. Keep keep in mind when doing this, it's a manual cast and forces you to stopchanneling Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (75)Warpath which results in a massive damage potential loss. It will almost always be better to channel Warpath and rely on the procs from your meleehits instead of forcing Divine Flare to go off.

This build is extremely Mana hungry. We've gone and done what we can to mitigate the Mana cost, but the Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (76)Tornado casts and automation of Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (77)Divine Flarewill continue to drain you of resources as long as you're hitting enemies. Since Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (78)Warpath is free to channel, the only way to combat this if you're having problemsis to either replace to Gloves or to add more Mana Regen to the build. The build is incredibly dependent on specific affixes, so until you have the proper gear, using a pairof Exalted Gloves and swapping your Blessings to Shred Fire Resistance (Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (79)Grand Breath of Cinders) may be the play. This will come at the cost of Endurance, so keep that in mind.

Defensively, this build is mostly relying on Spell Leech (Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (80)Grand Hunger of the Void) and Strength scaling to tank hits. With an average Effective HP of over 18,000and a repertoire of hard hitting spells at our disposal, you should be finding yourself healthy as you climb Corruption. If you find yourself unable to keepup with damage, or you're missing the Spell Leech blessing, Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (81)Smite can be changed into a more heal-focused spell (which will also grant Mana Regen), but this willcome at the cost of a significant amount of damage. Once you enter Empowered Monoliths, this will likely become an issue due to enemies living too long.

5.

Equipment and Gear Affixes

For this build, we will be focusing on several main affixes for each piece ofnon-unique gear, as well as working towards acquiring the specific uniques neededto make this build operate correctly. Our equipment will focus on these specificaffixes for the Implicits and Modifier stats.

Gear SlotImplicitsModifiers
SceptrePaladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (82)Firestarter's TorchLegendary Potential
Increased Spell Critical Strike Chance
Increased Fire Damage
Fire Penetration
One-handed SwordPaladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (83)Palarus's Sacred LightLegendary Potential
Spell Damage
Increased Critical Strike Chance
Fire Penetration
HeadReduced Bonus Damage Taken from Critical StrikesPrefixes
Strength
% Poison Damage Taken as Physical

Suffixes
Health
Increased Health

AmuletLess Damage Over Time TakenPrefixes
Increased Fire Damage
Increased Spell Critical Strike Chance

Suffixes
Chance to apply Frailty
Health, Stun Avoidance

ChestArmor
Armor Mitigation also applies to Damage Over Time
Prefixes
Strength
+2 Levels to Warpath, Increased Melee Damage

Suffixes
Health
Increased Health

BeltArmorPrefixes
Increased Fire Damage
Increased Mana Regen

Suffixes
Health, Stun Avoidance
Increased Health

GlovesPaladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (84)Rule of the SimoonLegendary Potential
Strength
Increased Attack Speed
RingPaladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (85)Orian's Sun SealLegendary Potential
Increased Fire Damage
Strength
RingPaladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (86)Orian's Sun SealLegendary Potential
Increased Fire Damage
Strength
FeetArmor
Increased Movement Speed
Reduced Bonus Damage Taken from Critical Strikes
Prefixes
Strength
Increased Movement Speed

Suffixes
Needed Resistances
Hybrid Health

RelicPaladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (87)Code of an Erased SentinelWeaver's Will
Increased Damage while Channeling
Increased Mana Regen
Health

A loot filter made specifically for the gear table above may be copied by pressing the button below. Once inthe Loot Filter portion of the in-game menu, choose the "Paste Clipboard Contents" option to import the code.

Copy Loot Filter to Clipboard

Press the Copy 📋 button to copy the following text to your clipboard

6.

Uniques

This build requires several Uniques to even function, but then has a few that were included simply to boost performance.Explanations for each item have been included below.

6.1.

Firestarter's Torch

Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (88)Firestarter's Torch: Weird to see a Level 1 item in an endgame build? Surprisingly enough, this weapon isjust as important, if not more, than the other Uniques in this build. This Sceptre cuts down the Mana cost on nearlyevery action in the kit, but also provides a massive "more" multiplier for damage on anything suffering from the ailment ofSpreading Flames. Legendary Potential is a non-issue for this as well, as LP3 has a 4% drop rate associated with it.

6.2.

Palarus's Sacred Light

Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (89)Palarus's Sacred Light: Yet another low level item, however this is how we add Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (90)Smite into the usable spellsthis build has access to. Not only that, it allows us to scale Strength. This Sword will convert Strength into Spell Damage,but is also how we scale our Armor. Similar to Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (91)Firestarter's Torch, this Sword has a fairly high rate for droppingLegendary Potential, with LP3 being around 3%.

6.3.

Orian's Sun Seal

Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (92)Orian's Sun Seal: The unique effect on these rings will stack, meaning every 10 seconds we summon two Sigils. This forces theinteraction with Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (93)Divine Flare to pop, resulting in an explosion every time. Not only that, but the added SKill Pointswe gain from equipping these rings are priceless. LP2 should be fairly accessible. In the event you miss the suggested affixeswhen turning this Unique into a Legendary item, Increased Mana Regen or Increased Critical Strike Chance are also usable affixes.

6.4.

Code of an Erased Sentinel

Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (94)Code of an Erased Sentinel: Typical Weaver's Will addition, but the main thing we want from this is the reduced Mana coston Melee attacks. This saves us a Skill Point in Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (95)Warpath and enables us to add more damage to the build, on top of also adding a SkillPoint to every skill we use. The most important modifier here is Increased Mana Regen.

6.5.

Rule of the Simoon

Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (96)Rule of the Simoon: While not absolutely mandatory, these Gloves will Shred Fire Resistance for us when the Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (97)Tornado cast is activated.It was touched upon above in the Build Mechanics, but Tornado costs a ton of Mana. If you're unable to sustain Mana due to missing gear/affixes, removing thesefrom the build and instead applying Fire Shred through Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (98)Grand Breath of Cinders is a feasible option.

6.6.

Throne of Ambition

Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (99)Throne of Ambition: This is extremely useful for boss fights. You'll very often get use while mapping, but it may not be consistent. On bosses, thisequates to another 40% More Damage so long as you maintain upon with Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (100)Warpath. This won't make or break the build, but it does make boss fights much faster.

7.

Idols

Idol slots are gained through the campaign, unlocking small bonuses and unique affixes for the player to discover and augment their builds with. The Idol screenconsists of a grid system for the player to fill out with different sized Idols, eventually filling in every part of the grid. As the Idol shape increases (1x1, 1x2,1x3, 1x4, etc.) the stronger an affix you might find for your build.

Nearly all Idols in this build, minus Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (101)Throne of Ambition, will be used to gain Health. If needed, they can also be used to fix Resistances that may be lacking.A single Grand Solar Idol can and should be used to increase the area of Warpath.

8.

Blessing

Blessings are permanent buffs that are applied to your character. These come in two different powers, Standard and Grand. Grand blessings are significantlystronger than the Standard Blessings. In total, there are 10 Blessing Slots, one for each Monolith Timeline. When you complete a Monolith and defeat the final boss youwill be awarded a choice of three blessing with a random value.

Blessing NameAffixTimeline
Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (102)Grand Hunger of the VoidSpell LeechThe Black Sun
Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (103)Grand Resolve of HumanityAll ResistancesReign of Dragons
Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (104)Grand Embers of ImmortalityEnduranceSpirits of Fire
Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (105)Grand Vigor of JormunEndurance ThresholdThe Age of Winter
Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (106)Grand Rhythm of the TideIncreased Health Regen, Health RegenEnding the Storm

9.

Changelog

  • 08 Jul. 2024: Guide Added.

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Paladin Holy Explosion Warpath Endgame Build for Last Epoch (Patch 1.1) (2024)
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